The last major version of Microsoft’s graphics platform DirectX 11 was announced about 6 years back. Since then the desktop graphics API development has stagnated. During this time, AMD has developed their own set of APIs called Mantle. OpenGL/OpenCL has come a long way since then. Microsoft is promising better tools that will allow developers to squeeze every last drop of performance out of your PC, tablet, phone and console.
Today, Microsoft confirmed that they are revealing DirectX 12 at GDC on March 20, 10AM CET. All leading GPU makers AMD, Intel, Nvidia and Qualcomm are on board.
Earlier Microsoft said that they will be revealing next generation DirectX platform at GDC in March. In Microsoft’s words:
DirectX: Evolving Microsoft’s Graphics Platform
For nearly 20 years, DirectX has been the platform used by game developers to create the fastest, most visually impressive games on the planet.
However, you asked us to do more. You asked us to bring you even closer to the metal and to do so on an unparalleled assortment of hardware. You also asked us for better tools so that you can squeeze every last drop of performance out of your PC, tablet, phone and console.
Come, learn our plans to deliver.
DirectX: Direct3D Futures
Come learn how future changes to Direct3D will enable next generation games to run faster than ever before!
In this session we will discuss future improvements in Direct3D that will allow developers an unprecedented level of hardware control and reduced CPU rendering overhead across a broad ecosystem of hardware.
If you use cutting-edge 3D graphics in your games, middleware, or engines and want to efficiently build rich and immersive visuals, you don’t want to miss this talk.