DmC: Devil May Cry is just a few days from hitting the shelves. We managed to get our hands on a final build of the game, and we’re pumped. Although we had our reservations about British developer Ninja Theory reimagining series protagonist Dante as a Twilight reject, we’re pleased to say that the rest of it is rather intriguing. Here’s why:
1. Killer Combat: Yes, you can’t lock on to specific enemies, and the game’s physics have been watered down a fair bit from what series veterans are used to. But there are a metric ton of variations to end.
the seemingly infinite Hellspawn in your way. Guns, swords, scythes, and axes, as well as giant gauntlets, are all available for demon decimation. The combat is easy to grasp, yet deep and complex enough.
making mastery an entertaining affair. It just feels a lot more fun and intense than it should be.
2. Promising Premise: DmC is an alternate take on the series (which is why it isn’t called Devil May Cry 5); it’s a scummy modern day world replete with evil corporations, sensational media, and surveillance.
That would make Big Brother seem like Mary Poppins. Needless to say, it’s a universe where Dante appearing like a giant loathsome douchebag actually makes sense. Further more, Ninja Theory has done more than enough to keep you interested, what with entertaining dialogue and a plot that appears to go somewhere. Old characters such as Vergil and Mundus have been reimagined to keep you piqued even further.
3. Steampunkworks and PC: Capcom has a nasty track record of giving PC gamers second-class treatment, what with marquee titles in core franchises such as Street Fighter and Resident Evil arriving around six months after PS3 and Xbox 360 owners have finished them many times over. Couple that with using Games for Windows Live (read: the most unintuitive, buggy DRM ever) and computer owners might as well play Solitaire instead. This all changes with DmC, what with the PC version hitting a mere ten days after its console brethren. Throw in the fact that it uses Steamworks, costs ₹ 999, and has the potential of running at 60 fps (double what the PS3/Xbox 360 version is capable of), and multiplatform owners know which version is worth picking up.
Are you looking forward to DmC? Why so? Have your say in the comments section. Check out our review of the game, which should go live this coming Monday, and you might end up being as surprised as we were.