Lately, there’s been a lot of hoo-haa on the issue of FIFA 11 vs. Pro Evolution Soccer 2011. I’ve played both games throughout the years, and since FIFA and PES are the games we usually play multi-player. alot!

So, I thought I’d write a mini review to sort the matters out.

Note: I will only be comparing the PC versions.

FIFA 11

FIFA 2011
FIFA 2011

Personally, I’ve been a little skeptical about FIFA since FIFA 99, so I might be a tad bit opinionated. FIFA 11, just like FIFA 10, 09, and 08, is a game with all the bells and whistles, i.e., “the features,” except for a few minor improvements in mechanics, mainly influenced by the PES mechanics.. FIFA excels when it comes to graphics, a close-to-reality tele-experience, great sound (Pro Evo can’t even come close to FIFA on this), commentary, licensing, online play, support, etc. BUT. In the long run, you realize that all these ultra-marketed features are just gimmicks, and what you need in a game is solid mechanics and deep gameplay, which can grow on you. For example, what do I have to say about FIFA’s trademarked features such as Pro Passing? It’s a gimmick but offers nothing new. For Christ’s sake, it’s just passing!

They just sound cool, but they don’t really portray themselves truly in the game, as in, they don’t justify what they’re intended to do. With FIFA 11, the deal is that you play 30 games, and then you’ll know exactly how to score and the exact spots from where to shoot. Also, almost all the goals in FIFA 11 look just the same. It’s not a game in which you can build and develop yourself. You learn the tricks, do them at the right time, and bang, you’re past the defender. It couldn’t get any easier. You hit a through pass when you see your winger is open, and ZOOM, your winger is past all defenders and all you need to do is a simple drive to score. The maximum number of goals scored in FIFA 2011 is by playing through passes to your wingers!

Players in FIFA 2011 are not even close to their real-life counterparts. They might look exactly like they actually look; their animations might be perfectly motion-captured, but I’m not talking about that. There’s more to it than just getting the visuals right. Here’s my illustration. Take Drogba, for example, or Ibrahimovic. These players are bulky and swear by their physique and strength for goal scoring. In FIFA, they’re not like that. They just have good shooting statistics, which is incorrect and not congruent to the real situation. Now, take David Villa for example, Villa scores through dummy runs, draws defenders, and also through his excellent vision in positioning. Villa in FIFA 11 isn’t like that. In FIFA 11, you have a player that runs fast, has good shooting stats, and that’s it—he can score goals to glory. See, this is all, it depends on statistics, which are very shallow if I had to mention them. Drogba is such a great scorer, but if you have him in FIFA, you can’t really do much, That’s because his speed stats are low, so he can’t run fast. Now that’s something that I call a flawed “heart of the game.” And there’s a reason why I’ve noticed all hardcore FIFA players use the Sprint button 100% of the time they spend playing. It’s like it’s mandatory that you should always sprint.

This is what EA can never understand. Look at all their games. They market them through bogus trademarked features with cool names, without any real depth, just over-the-top nonsense.

Now, let’s talk about the defense in FIFA 2011. Again, defending in real-life football is not all about speed and agility. There are a lot of tactics and mentality involved in defending. Example: Spain and Barca defender, the young Gerrard Pique, a big, tall guy with big feet, defends excellently in FIFA, and he is a good defender in real life, so where does the issue lie? I’ll explain. Take John Terry, for example, John Terry is more of a steal and interception kind of guy, not a one-on-one dogfighter defender. And that’s something FIFA can’t show in his defensive character. All he has are high stats like any good defender, thus, defying the laws of uniqueness. You might find him different from Vidic and Puyol at first, but spend a little more time with FIFA and you see there’s actually no difference in the way these defenders defend.

Another major flaw I saw in FIFA 11: I decided to have a little fun with it, with Barcelona as my team, playing against Real Madrid (yes, El Clasico baby!), playing online with this Polish player, @Kotikolakraw (5 star rated). He had Real, so he had the advantage of stats, with Ronaldo, Higuain, Kaka, Benzema, etc. I was just chilling, wanted to have some fun (actually, it was part of my testing the game out). So, I made Messi my goalkeeper, Valdes (originally a keeper) and Pique (defender) were my strikers, Iniesta (AMF), Xavi (CMF), Busquets (DMF), and Villa (CF) were my defenders, and I had 2 DMFs, Pedro (WF) and Bojan (CF), 1 CMF, Maxwell (LB), and 1 AMF, Puyol (CB). As you can see, I’ve assigned the players roles that are as opposite as they can get to their real-life roles. Come on, Messi, defender? Puyol, stiker?

So here’s what happened during the match: Messi’s goalkeeping was totally formidable! I did concede 4 goals, mainly because the opponent was firing high-flying curve shots from Cristiano Ronaldo, but Messi did save some 10 shots, diving all over the place. I lost the match, 4-3, but I still dominated possession for most of the game. Iniesta, a thin little man, who’d I swear drop at the touch of a fly, was an excellent defender through all times, tackling Kaka till his knees ran out. Puyol, my main playmaker of the game, made some excellent through balls and lobbed passes, setting up goals for Valdes, to score.

I hope you can see the point I’m trying to make here. This is what I’m talking about. The FIFA 11 engine failed to differentiate between the players’ roles in this scenario. Valdes (who is actually a goalkeeper) scored 2 goals for me, one from an excellent bicycle kick, which frankly I find it hard even with Villa or Messi. FIFA couldn’t understand this. And this proves that players are not programmed to be how they actually are. It’s just certain limited parameters set in the engine, and that is what decides what a player should do. This makes the game’s scope very limited.

I’m not saying FIFA 11 is bad. It is a HUGE, I mean a HUUUGE improvement over the previous FIFA versions. I never expected EA to really come up this high. They did, in fact, surprise me. But when it comes to being close to the real thing, an actual good football “simulator,” nah. And also, if you’ve been following both franchises for years, you’ll notice a scenario, FIFA is heavily influenced by the Pro Evo gameplay, and if you see one feature on PES, in 2 years, you’ll find it in FIFA.

Plus, the heart of the game, is not something you can build and develop yourself around. Soon, you’ll get to know the quirks of the game after a month’s time and this will only lead to you winning 10-0 all games even at the highest difficulty. I’m sure ALL, and I mean ALL, of you FIFA players out there have experienced this. This is cheap gaming. giving gamers the high of winning without really having a good video gaming sports sim experience.

Verdict: Go for FIFA if graphics, sound, commentary, and presentation are your main priorities. FIFA is something you can show off with. But the engine is undeveloped, and more precisely, flawed. You can enjoy the game now and then, but for long-term play and for playing with a real challenge in mind, this game just doesn’t cut it.

PES 2011

Pro Evolution Soccer 2011
Pro Evolution Soccer 2011

The Japs call their version of the game Pro Evolution Soccer, which sounds cheesy, just like everything Japanese, but then again, is deep and precise, just like everything Japanese. The graphics of PES 2011 have seen an improvement, but still, their lighting effects are not something to rave about. The stadium, the pitch, and the audience are all strictly above average. The presentation, I must say, has improved a million times over last year. Its superb! Plus, the tactics menu, is again, brilliant, no-nonsense, and gives you the options you want to fiddle with. There is a hidden philosophy in the PES system. It invites you to change the way your team plays and to try different playing styles, like possession football like most Spanish teams, attacking and position switching football like the Dutch, midfield run-throughs like the Argentines, or simple passing tactics like the British.

The player’s uniqueness is what sets this game apart. PES has some 30 various rated stats for a single player, like attack, defense, mentality, speed, short pass accuracy, short pass speed, etc. Each player has these things like “Pokemon cards” kinda thingys, introduced only last year, like “Extra Attacker” for Pique, who occasionally comes up front to help score, “Incisive Run” for Messi, which means cutting through the side into the box to score, “Dummy Runner” for Villa, “Enforcer” for Mascherano, “Goal Poacher” for Torres, etc. These Pokemon cards make players unique.

Messi is Messi. Drogba is Drogba. When you make runs with Drogba, you can feel his physical presence on the defenders, the way he goes through them. He is slow, but that doesn’t seem to be an issue, just like his real-life counterpart. He forces himself into the defenders, using his sheer strength to keep them off him. You can’t find this in FIFA. If you have someone like Darren Bent, sneaking past defenders from out of the box to receive a pass inside and score, and this is actually how he seems in PES. Iniesta, always making a presence everywhere in the pitch, has the Free Roaming Pokemon card, and he behaves likewise.

Next, the major improvement in PES 2011 is the passing! The freedom to pass the “exact” way you want to with the new passing system, plus some change in the game mechanics here and there, is totally awesome! I rarely use the word awesome, but I couldn’t resist this time.

PES wants you to see the beauty of this game called football. wants you to find your own style of play, whether wide, narrow, possession, etc., and develop it, and see what works out best for you. This is where its sense of realism comes into play. It’s a refined system, built on and improved for years and years, exploring depths that, let me tell you, are hard for game developers of any genre to go into. Never can you find games with engines this deep. Some games do have it, for sure, but PES is something special, very, very rare.

The beauty of the PES engine is remarkable. Sometimes me and my friends, after a nice long session of PES, just admire and discuss how deep the game is. The players, the passing, the defense (which was a weak point a few years back), and the goalkeepers (huge improvement again this year).

In PES, ALL GOALS you score are scored differently. There is no “sweet spot” to shoot from. Keepers may behave in an exactly similar situation differently from how they behaved before, it depends on countless factors, and this is what actually counts.

Defenders behave like they are supposed to. Puyol is a dogfighter. It’s difficult to go one-on-one with him. Terry anticipates the attacker’s move before he makes it. Defenders don’t run behind fast attackers in PES like they do in FIFA, they’re always on their toes, sometimes confused, as to what the attacker might do next. They try to see what options he has, try to minimize his chances.

It’s something like this: FIFA is the “reality TV show’ while Pro Evo is the “Mad Men” of football games. I hope you understand it. Cheers.

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When not being the Editor-in-Chief at iLLGaming or a tech journalist that he is known for, Sahil indulges himself with his pug named Tony. His favorite games are Dota 2, Dark Souls, Deus Ex and DOOM. He is sucker for PC builds and dreams about benchmark numbers in his sleep.

3 COMMENTS

  1. Wow! This comparison is not altogether poor but it does show a marked bias towards Pro Evo. Why did you not do the same test (playing players out of position) in Pro Evo 2011 that you did in Fifa 2011? Then you could have looked at both results and compared the games fairly.

    • Yes. Tried that with Pro Evo many times. And, you should try it yourself too.

      You’ll that players are totally lost and have no options since they dont know what the hell they’re supposed to do, since they’re out of position. If you put Rio Ferdinand as a striker, you’ll see that he is offside during 70% of your through passes. And I could go on and on and on with the examples.

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