Games have already started looking pretty much close to real life. But it doesn’t stop there, it keeps getting better and better. NVIDIA recently annouced NVIDIA RTX, a ray-tracing technology that brings real time, cinematic-quality rendering to content creators and game developers.

Here is an illustration of RTX at work.

Fantastic ain’t it?

NVIDIA RTX is the product of 10 years of work in computer graphics algorithms and GPU architectures. It consists of a highly scalable ray-tracing technology running on NVIDIA Volta architecture GPUs. Architected to support ray tracing through a variety of interfaces, NVIDIA partnered closely with Microsoft to enable full RTX support for applications that use Microsoft’s new DirectX® Raytracing (DXR) API.

Long considered the definitive solution for realistic and lifelike lighting, reflections and shadows, ray tracing offers a level of realism far beyond what is possible using traditional rendering techniques. Real-time ray tracing replaces a majority of the techniques used today in standard rendering with realistic optical calculations that replicate the way light behaves in the real world, delivering more lifelike images.

Ray tracing has been used for years to pre-render lifelike worlds in movies. But until now, it has been too computationally demanding to be practical for real-time, interactive gaming, which requires fast frame rates and low latency. NVIDIA RTX overcomes those limitations.

So far, 4A Games has already come on board, and will be using NVIDIA RTX in its upcoming Metro Exodus. We expect more games to hop on the RTX train, and that leaves us with sheer anticipating and excitement on how games will look.

For detailed information on how Ray-Tracing works, head over to NVIDIA’s official blog.

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