If you think you can win in Tennis Clash by just using Nylon Strings, you are living in blissful delusion. Let’s face it, winning in Tennis Clash requires clever usage of the right string. How do you decide what string to use? It is not that straight forward. Worry not, iLLGaming is here to help you.
First, let us understand how strings work. Each string provides specific boosts, like Stamina, Long Catch, Critical, Counter etc. We usually choose a string based on our characters weakness, but after playing over 10,000 ranked matched in Tennis Clash, I have realised that that is the wrong way to choose a string.
There are exceptions to this rule, especially for tournaments. The real meat lies in the Tours, especially Tour 6 onwards. Here, choosing the right string can be the deciding factor for a win or a loss.
Let us go into detail of each string and explain which ones to use in what situation.
Swallow Poly
Swallow Poly is your key string in Tours 1 to 4, and sometimes even in the high tours. Most players think that if their character has high stamina, high agility and weak shots, Swallow Poly is the choice. But no, it is not. Like how we mentioned that strings must be selected based on your characters strengths, not weaknesses, this stands very much true for Swallow Poly. If your character is slow, has low stamina, but has great Forehand and Backhand, Swallow Poly is the way to go. Once again, utilise your strengths. You don’t want to be using Maestro Multi here to boost your stamina. You have to capitalise on your strengths, which is your forehand and backhand.
Time your shots well, and literally every shot you hit can trigger a Critical Shot. This level of skill is where you should aim to reach.
Contrary to popular belief, I still believe that Tennis Clash is a game of skill.
To summarise the proper usage or Swallow Poly
- Use when your character has good forehand and backhand stats.
- Practice your swipe timing to trigger Critical Shots more frequently. Every shot should be a critical shot.
- Even if you have a low stamina and agility build, Swallow Poly can still be a lethal string.
- Long Catch Tier 1 is still a pretty powerful buff.
Maestro Multi
Maestro Multi is the essential string if your main character is Kaito or Florence, i.e., a high agility and high stamina build. Don’t make the mistake of using Maestro Multi on Jonah or Leo with a low Stamina build just to boost your stamina. That’s not how the game works. Work on your strengths. Kaito and Florence, who already have high stamina, plus you built them to have high stamina, will derive huge benefits from the Tier 2 Stamina Shield Maestro Multi provides. You will be able to catch powerful serves and reach powerful shots without having Long Catch. Your shots will also be more accurate too. Once you reach the mid stages of a match is when you can truly dictate the game and tire your opponent out, or out-maneuver your opponent.
Another classic situation that calls for Maestro Multi is when you have a volley build with extremely low stamina. A proper volley build requires your character to high really high agility, really high volley, high serve and decent forehand and backhand. That leaves no room to build Stamina stats. So the key here is to ignore Stamina cards altogether, and instead use cards to boost your other stats. This is a case where you compensating your ultra-low Stamina with Maestro Multi. Don’t mix this with the point we were explaining before. Apart from stamina, Quick Catch is a great tool if you volley from near the net.
Maestro Multi is a great string that can used both in the tours and the tournaments. Unlike Swallow Poly which becomes meaningless above Tour 5, I still use Maestro Multi in many games upto Tour 8.
Summarising Maestro Multi
- An essential string for high agility/stamina builds with Kaito and Florence.
- Works great with volley builds due to Quick Catch.
- Normal stamina (between 15 – 35) – don’t use Maestro Multi.
- Ultra Low Stamina (Below 15) – use Maestro Multi.
- Works well even in Tour 5 to Tour 8.
We will be uploading guides for the next set of strings in Part II soon, namely Joker Cords, Toro Twine, Punisher Gut, Siberian Wire and Bullseye String. Stay tuned.
iLL out.